Putting rectangle object on border of canvas












2















I'm making a program that regards bouncing balls, when they are the same color and touch each other they spawn a new ball. Now I want to add a rectangle object on part of the border that if touched by the balls will destroy the ball object. I'm having issues setting rectangles on the border of the left and right side of the canvas. Here is my code where i draw the rectangles on the border of the canvas.



function Wall(x,y,width,height) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;

ctx.strokeStyle = 'red';
ctx.lineWidth = '6';
ctx.strokeRect(canvas.width/2, 0, canvas.width, 0); //top, right half
ctx.strokeRect(-canvas.width/2, canvas.height , canvas.width,0); //bottom,left half
ctx.strokeRect(-canvas.width/2, 0, canvas.height/2, 0); //Where i want to border left side, top half, DOESNT WORK

}


I feel like it's something really simple that I'm missing. Or is there a better way to go about this concept?










share|improve this question



























    2















    I'm making a program that regards bouncing balls, when they are the same color and touch each other they spawn a new ball. Now I want to add a rectangle object on part of the border that if touched by the balls will destroy the ball object. I'm having issues setting rectangles on the border of the left and right side of the canvas. Here is my code where i draw the rectangles on the border of the canvas.



    function Wall(x,y,width,height) {
    this.x = x;
    this.y = y;
    this.width = width;
    this.height = height;

    ctx.strokeStyle = 'red';
    ctx.lineWidth = '6';
    ctx.strokeRect(canvas.width/2, 0, canvas.width, 0); //top, right half
    ctx.strokeRect(-canvas.width/2, canvas.height , canvas.width,0); //bottom,left half
    ctx.strokeRect(-canvas.width/2, 0, canvas.height/2, 0); //Where i want to border left side, top half, DOESNT WORK

    }


    I feel like it's something really simple that I'm missing. Or is there a better way to go about this concept?










    share|improve this question

























      2












      2








      2








      I'm making a program that regards bouncing balls, when they are the same color and touch each other they spawn a new ball. Now I want to add a rectangle object on part of the border that if touched by the balls will destroy the ball object. I'm having issues setting rectangles on the border of the left and right side of the canvas. Here is my code where i draw the rectangles on the border of the canvas.



      function Wall(x,y,width,height) {
      this.x = x;
      this.y = y;
      this.width = width;
      this.height = height;

      ctx.strokeStyle = 'red';
      ctx.lineWidth = '6';
      ctx.strokeRect(canvas.width/2, 0, canvas.width, 0); //top, right half
      ctx.strokeRect(-canvas.width/2, canvas.height , canvas.width,0); //bottom,left half
      ctx.strokeRect(-canvas.width/2, 0, canvas.height/2, 0); //Where i want to border left side, top half, DOESNT WORK

      }


      I feel like it's something really simple that I'm missing. Or is there a better way to go about this concept?










      share|improve this question














      I'm making a program that regards bouncing balls, when they are the same color and touch each other they spawn a new ball. Now I want to add a rectangle object on part of the border that if touched by the balls will destroy the ball object. I'm having issues setting rectangles on the border of the left and right side of the canvas. Here is my code where i draw the rectangles on the border of the canvas.



      function Wall(x,y,width,height) {
      this.x = x;
      this.y = y;
      this.width = width;
      this.height = height;

      ctx.strokeStyle = 'red';
      ctx.lineWidth = '6';
      ctx.strokeRect(canvas.width/2, 0, canvas.width, 0); //top, right half
      ctx.strokeRect(-canvas.width/2, canvas.height , canvas.width,0); //bottom,left half
      ctx.strokeRect(-canvas.width/2, 0, canvas.height/2, 0); //Where i want to border left side, top half, DOESNT WORK

      }


      I feel like it's something really simple that I'm missing. Or is there a better way to go about this concept?







      javascript canvas border






      share|improve this question













      share|improve this question











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      share|improve this question










      asked Nov 25 '18 at 22:31









      TheManCTheManC

      204




      204
























          2 Answers
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          1














          You need to use the right coordinates — the top corner is simply 0, 0.






          function Wall() {
          let canvas = document.getElementById('myCanvas')
          ctx = canvas.getContext('2d')
          ctx.strokeStyle = 'red';
          ctx.lineWidth = '6';
          ctx.strokeRect(canvas.width/2, 0, canvas.width, 0); //top, right half
          ctx.strokeRect(0, canvas.height , canvas.width/2,0); //bottom,left half
          ctx.strokeRect(0, 0, 0, canvas.height/2);
          ctx.strokeRect(canvas.width, canvas.height/2, canvas.width, canvas.height);

          }
          Wall()

          <canvas id="myCanvas"></canvas>








          share|improve this answer

































            0














            Not sure I've all understood (especially why you use negative coordinates) but it should do the job:



            ctx.strokeRect(-canvas.width/2, 0, canvas.width, 0)





            share|improve this answer























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              2 Answers
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              oldest

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              2 Answers
              2






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes









              1














              You need to use the right coordinates — the top corner is simply 0, 0.






              function Wall() {
              let canvas = document.getElementById('myCanvas')
              ctx = canvas.getContext('2d')
              ctx.strokeStyle = 'red';
              ctx.lineWidth = '6';
              ctx.strokeRect(canvas.width/2, 0, canvas.width, 0); //top, right half
              ctx.strokeRect(0, canvas.height , canvas.width/2,0); //bottom,left half
              ctx.strokeRect(0, 0, 0, canvas.height/2);
              ctx.strokeRect(canvas.width, canvas.height/2, canvas.width, canvas.height);

              }
              Wall()

              <canvas id="myCanvas"></canvas>








              share|improve this answer






























                1














                You need to use the right coordinates — the top corner is simply 0, 0.






                function Wall() {
                let canvas = document.getElementById('myCanvas')
                ctx = canvas.getContext('2d')
                ctx.strokeStyle = 'red';
                ctx.lineWidth = '6';
                ctx.strokeRect(canvas.width/2, 0, canvas.width, 0); //top, right half
                ctx.strokeRect(0, canvas.height , canvas.width/2,0); //bottom,left half
                ctx.strokeRect(0, 0, 0, canvas.height/2);
                ctx.strokeRect(canvas.width, canvas.height/2, canvas.width, canvas.height);

                }
                Wall()

                <canvas id="myCanvas"></canvas>








                share|improve this answer




























                  1












                  1








                  1







                  You need to use the right coordinates — the top corner is simply 0, 0.






                  function Wall() {
                  let canvas = document.getElementById('myCanvas')
                  ctx = canvas.getContext('2d')
                  ctx.strokeStyle = 'red';
                  ctx.lineWidth = '6';
                  ctx.strokeRect(canvas.width/2, 0, canvas.width, 0); //top, right half
                  ctx.strokeRect(0, canvas.height , canvas.width/2,0); //bottom,left half
                  ctx.strokeRect(0, 0, 0, canvas.height/2);
                  ctx.strokeRect(canvas.width, canvas.height/2, canvas.width, canvas.height);

                  }
                  Wall()

                  <canvas id="myCanvas"></canvas>








                  share|improve this answer















                  You need to use the right coordinates — the top corner is simply 0, 0.






                  function Wall() {
                  let canvas = document.getElementById('myCanvas')
                  ctx = canvas.getContext('2d')
                  ctx.strokeStyle = 'red';
                  ctx.lineWidth = '6';
                  ctx.strokeRect(canvas.width/2, 0, canvas.width, 0); //top, right half
                  ctx.strokeRect(0, canvas.height , canvas.width/2,0); //bottom,left half
                  ctx.strokeRect(0, 0, 0, canvas.height/2);
                  ctx.strokeRect(canvas.width, canvas.height/2, canvas.width, canvas.height);

                  }
                  Wall()

                  <canvas id="myCanvas"></canvas>








                  function Wall() {
                  let canvas = document.getElementById('myCanvas')
                  ctx = canvas.getContext('2d')
                  ctx.strokeStyle = 'red';
                  ctx.lineWidth = '6';
                  ctx.strokeRect(canvas.width/2, 0, canvas.width, 0); //top, right half
                  ctx.strokeRect(0, canvas.height , canvas.width/2,0); //bottom,left half
                  ctx.strokeRect(0, 0, 0, canvas.height/2);
                  ctx.strokeRect(canvas.width, canvas.height/2, canvas.width, canvas.height);

                  }
                  Wall()

                  <canvas id="myCanvas"></canvas>





                  function Wall() {
                  let canvas = document.getElementById('myCanvas')
                  ctx = canvas.getContext('2d')
                  ctx.strokeStyle = 'red';
                  ctx.lineWidth = '6';
                  ctx.strokeRect(canvas.width/2, 0, canvas.width, 0); //top, right half
                  ctx.strokeRect(0, canvas.height , canvas.width/2,0); //bottom,left half
                  ctx.strokeRect(0, 0, 0, canvas.height/2);
                  ctx.strokeRect(canvas.width, canvas.height/2, canvas.width, canvas.height);

                  }
                  Wall()

                  <canvas id="myCanvas"></canvas>






                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited Nov 25 '18 at 22:41

























                  answered Nov 25 '18 at 22:38









                  Mark MeyerMark Meyer

                  38.9k33160




                  38.9k33160

























                      0














                      Not sure I've all understood (especially why you use negative coordinates) but it should do the job:



                      ctx.strokeRect(-canvas.width/2, 0, canvas.width, 0)





                      share|improve this answer




























                        0














                        Not sure I've all understood (especially why you use negative coordinates) but it should do the job:



                        ctx.strokeRect(-canvas.width/2, 0, canvas.width, 0)





                        share|improve this answer


























                          0












                          0








                          0







                          Not sure I've all understood (especially why you use negative coordinates) but it should do the job:



                          ctx.strokeRect(-canvas.width/2, 0, canvas.width, 0)





                          share|improve this answer













                          Not sure I've all understood (especially why you use negative coordinates) but it should do the job:



                          ctx.strokeRect(-canvas.width/2, 0, canvas.width, 0)






                          share|improve this answer












                          share|improve this answer



                          share|improve this answer










                          answered Nov 25 '18 at 22:37









                          PragmateekPragmateek

                          9,26685488




                          9,26685488






























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